ericrodenbeck

Apr 092013
 

Later today, I'll be joining a panel discussion at SPUR talking about how urban agents are changing our cities, with local design and infrastructure smarties like Raphael Garcia from the San Francisco Public Utilities Commission & Nancy Levinson from Design Observer.

On my radar: welcome urban innovations like parklets, less-popular (or at least more controversial) private bus lines to Silicon Valley and how a new kind of practice is emerging that works with open source software and data to bridge the divide.

New actors are forcing change in from the edges, outside of traditional power structures and narratives and in ways that challenge our assumptions about what cities are for and how they should be run.

If you can't make it this afternoon (details here), I'll be posting the talk later on.

Pow! Thwok! Happy Monday.

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Apr 062013
 

Lock Batman, Hulk, Iron Man, Catwoman, a mercenary Snow White and antihero Bilbo Baggins in a room. Make 'em fight. Who wins? Our latest social vote project for MTV's 2013 Movie Awards gives a realtime window into this virtual bloodbath.

Poom!

Leading up to the April 14 awards show, fans are casting votes for this year's best cinematic superhero by hashtagging photos on Instagram. The best pics—get out those cat ears and polish your power poses!—will be aired during the live awards show.

Since 2009, Stamen's been working with MTV to bring social to the small screen with real-time Twitter visualizations. The heroes project takes this one step further: user photos featured on the site get classic comic book captions in keeping with each character, and you can comment and vote on Instagram for your favorites.

Announcing here.stamen.com

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Mar 282013
 

Stamen has been working with 3d data from HERE for a few months now, and it's time to start being public about that. You can skip to the good stuff by heading over to http://here.stamen.com/ and explore for yourself, or take a look at what follows for some more details & rationale.

The Story:

Here, a Nokia business, has spent decades building a deep library of map data, and we've been given a broad remit to investigate how designers and developers can use that data to innovate and explore an ecosystem built around the idea of 'living maps.' The idea is: take a look at the broad range of data that drives the HERE product portfolio, help to figure out the best ways to release the right bits of that data to developers so that a healthy ecosystem can flourish around it, and build prototype projects on top of that platform to light the way.

As you can imagine, HERE has all kinds of data, from driving directions to base cartography to extensive LIDAR surveys of worldwide cities. We've looked under the hood at a variety of these, and evaluated them on several different axes: complexity, comprehensiveness, uniqueness, and accessibility. We tried to find, for the initial release of this work, a sweet spot where we could find (as we do) the next most obvious thing—a dataset that was right on the edge of being useful and interesting to a broader public, one that hadn't been widely used before, and that was accessible to us as new HERE partners. We wanted to be professional amateurs here; coming in from the point of view of a newbie developer without a lot of experience navigating corporate hierarchies who just wanted to make something cool without getting lost in this wealth of data, and see where we could end up.

The What:

It's taken us a little while, and we've had a number of false starts (we're talking about a lot of data here), but! I think we've found something lovely and potentially quite interesting in the data that's being used to run Here Maps, which launched late last year. Here.com is an impressive accomplishment—full on 3d maps of multiple cities around the world, beautifully rendered and browsable everywhere—but as lovely as it is, developers and designers have yet to really take advantage of what's possible with all this content.

The exercise started with some code that our friend and former colleague Mike Migurski started playing with about a year ago to extract HERE data from their 3D tiles. Along the way several people at Stamen weaponized that code, HERE made their data available for us to play with, and we used it to build out maps of four global cities: San Francisco, New York, London and Berlin. We built a framework sitting on top of that that lets this data be embedded, linked to, layered on top of, and generally made internet-happy in a way that we hope will let a thousand flowers bloom.

And so!

For your viewing, embedding, linking, and otherwise internet-ing pleasure: http://here.stamen.com/ is live today. It uses 3D data from HERE for San Francisco, New York, London, and Berlin to create city-wide 3D browsable maps, and it does this in the browser (though you'll need a WebGL-enabled browser to see it). As in many of our other mapping projects, the urls change dynamically depending on location and other factors, and the data conforms, more or less, to the Tile Map Service specification. What this means, among other things, is that it's not only possible to link to and embed these maps at specific locations and zoom levels, but that it's easy—and as we've seen with Citytracking, easy is good.

In the meantime we're starting on a round of design work that uses these in-browser 3D maps as the basis for what we hope will be a whole new suite of consumer applications and projects. For now we encourage you to poke around under the hood and think about doing the same.

One caveat: early days! In keeping with the philosophy that it's better to release early and release often than to wait until everything is perfect. It's a prototype, not a final release, so it's not entirely production-ready and may have some rough edges. Please send us feedback and we'll keep you posted as we kick things further down the road.

New York:

Starting with New York, because its downtown, from this perspective, looks like something out of Game of Thrones, which is awesome:

And! Once you've got this set up, flipping this one-line code switch in three.js:

{wireframe: true}

changes the material that covers each object and gets you a ghostly see-through wire model of New York (focused here on the New York Public Library's main branch at Bryant Park, made entirely out of the edges of things:

San Francisco:

Moving to our home town of San Francisco, we can pivot the Golden Gate Bridge around and give it a good look:

It's also fairly straightforward to bring other, publicly-available datasets into this environment and do things with them (this will come up again!). For example, pulling in the building footprints that the City of San Francisco makes public, showing only the outlines, and coloring them by height, gets you this business:

And! Since the data now uses the same syntax as the rest of the internet, it's possible to bring map data in from other services as well. Here we've got tiles from our watercolor maps project, draped over the 3d buildings model (savvy mapping nerd types will notice that both URLs end in #17/37.79560/-122.40091, which makes this possible and is in some ways the whole point of the exercise:

Again: rough! you can see some seams! but progress, and an object to think with.

Berlin:

In a spirit of play, we've left things a bit rough and funky around the edges, so that when you get too close to the Fernsehturm, things get a bit awkward:

(first person to post a picture of Sutro Tower from the inside gets a prize)

And Mehringplatz is just lovely:

London:

By the time we get to London, this is pretty much just Mike Tahani showing off. The London Eye stands out nicely in wireframe:

Parliament looms over the Thames:

Tower Bridge rising up out of a faceted wire-Thames:

And Hyde Park has a kind of video game look about it because of the forced parallax that spreads the trees out around the edges:

OK. More cities, datasets and examples to come as they're available, but this for now: go play!

Questions from Webstock

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Feb 152013
 

As I've done before once or twice, I got excited enough talking about the projects we've been working on that I ran a bit over during my talk today and didn't get to the questions I wanted to ask the lovely audience at Webstock to help me answer. Suddenly there was a "0 minutes left" sign (woulda been nice if that were bigger and brighter, you guys), and boom! tIme to turn it over to Robin Sloan who said about the Big Black Mariah what I've had in mind for some time, of course much better than I ever could.

As I said, I've done this once or twice before, but these questions are important enough to me that I'd like to get them out in public so I take them seriously. So—bearing in mind that this was intended to be narrated by me, is super-early in their cogitation and public discussion—here's the question part of my talk in pdf format. For those not in a downloading mood, here are the basic questions, & some screenshots.

1. how things look: now & then

Mapping and data visualization today look a certain way. They look, in some ways, like early photography used to look, and here's why:

  • Both are all about the tech; you ve to be a nerd to do it
  • There's lots of talk around about what it is and what it isn’t
  • There's lots of talk about what it’s “really for”

Let's get specific: Twitter visualizations, pretty soon, are going to look as archaic as this picture of me in jail in 1895:

There's also Louis Kahn that I want to finally think about in public. "You say to brick: 'what do you want, brick?' And brick says to you: 'I like an arch.' And if you say to brick: 'look, arches are expensive, and I could use a concrete lintel over you - what do you think of that, brick?' Brick says: 'I like an arch.' " There's something here about digital media, especially as we get a better sense for what the form of the medium is like, moving out of the early days of photography/data.

So my question for this one is: Where else can this analogy go? I think Robin Sloan probably has a stack of answers and I hope we get to talk.

2. why do they things look the way they look: whose hands build them?

  • National Geographic maps: they look as if they were made by hand, and they are.
  • The DesignersRepublic: their stuff looks like it was made by computers, but isn't
  • Google Maps: looks as if it were done by a machine, but it isn’t.
  • Apple Maps: looks as if it were done by a machine, and was!
  • Watecolor Maps: looks as if it were done by a person, but isn’t

So my question for this one is: if our most salient work is made by hand with robots, what else is like that? What else will be?

3. what magic - literal magic - happens when you leave the cameras on?

In 2008 google maps revealed that all the cows face north. this had never been known before! It was because google left the cameras on and made them all available.

http:/kepler.nasa.gov does this with the night sky: leaves the lens on, discovers planets. My question here is: what else gets captured when the camera gets left on? what else can we learn?

4. delight & utility: gardens, farms, beer

Beer comes before agriculture. Gardens too. There are too many generational steps involved between grasses in their natural form and wheat worth harvesting for agriculture to be the thing people were shooting for when they domesticated plants. Drugs and beer and pretty flowers, on the other hand, can be made from a single generation of garden from wildflowers.

We talk all the time about data visualizations and maps that are useful. We don't talk at all about data visualizations and maps that delight you and make you laugh. We should

For this one, I don't have a question so much as I want to say this in public: delight precedes utility. Cool is necessary before useful comes along.

And so

I know it's raw, but people asked. If you're in a talking mood, you can find me on twitter and people are tagging their responses with #webstock. OK!

Google: #freeandopen

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Dec 042012
 

Friends of the internet!

In a few days the International Telecommunication Union, a UN body made up of governments around the world, will be meeting in Qatar to re-negotiate International Telecommunications Regulations. These meetings will be held in private and behind closed doors, which many feel runs counter to the open nature of the internet. In response to this, Google is asking people to add their voice in favor of a free and open internet. Those voices are being displayed, in as close to real time as we can manage, on an interactive map of the world, designed and built by Enso, Blue State Digital, and us!

Adding your voice is pretty straightforward: the map will ask you where you are, and if it can find your location, it'll drop a circle for you right there. I'm in Lynchburg VA today, so I've added my voice from here:

Once you've added your voice, you can share it—on Facebook, Twitter & Pinterest (which it looks like lots of people already are doing):

The map has also been localized into 23(!) languages, reflecting the world-wide nature of the campaign. So it looks right in Korean, when and where it needs to:

When I sat down to write this the count was 1,230,766; as I look at it now the count has reached up to 1,305,467 and shows no sign of slowing down, so: thanks Google (it's nice to be linked to from the front page of google.com), and: hooray internet!

Add Your Voice

Stamen at State of the Map US and NACIS

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Oct 302012
 

I went to my first Open Street Map conference recently—State of the Map US, in Portland. Stamen was one of the conference sponsors, along with MapBox, and ESRI and TeleNav, among others, and it's great to see and be part of the different industries come together to support this effort. I went with Mike and Nathaniel, who are more directly involved with this community than I get to be, and those guys also stuck around in Portland for North American Cartographic Information Society annual meeting the following week.

Open Street Map is getting super interesting, with more and more companies and people signing on to use and contribute to the service. Carl Franzen wrote a three-piece article on the conference, starting with"The New Cartographers: OpenStreetMap’s World Takeover," and it was great for me to see the different forces at work in the OSM community up close and personal:

"Nevermind Apple’s maps misfire, the free, volunteer-made OpenStreetMap, may end up reigning supreme anyway, as companies increasingly choose it for map data over Google. But as the project grows, it’s becoming harder and harder for its members to agree on what direction to go in next.

OpenStreetMap, a free crowdsourced online world map started eight years ago, has seen its ranks swell to over 800,000 volunteer mapmakers around the world — 300,000 in the last year alone — rapidly becoming the go-to source of map data for successful tech brands including Apple, Foursquare and Wikipedia, as well as for government agencies like the National Parks Service, all of whom are wary of Google’s decision to begin charging for heavy use of its Maps API starting in January 2012.

But as the project grows and matures, it’s facing a whole new set of challenges, the biggest of which is the question of whether or not to commercialize and move away from its open source roots.

The tensions facing the community were on full display at OpenStreetMap’s annual “State of the Map USAconference in Portland, Oregon from October 13 through 14, a frenzied, jam-packed series of over 50 presentations and countless other informal talks between avid geographers and programmers who sprawled over a few generally overcrowded rooms at the Oregon Convention Center, fueled by coffee (beer at night) and their boundless enthusiasm for using and improving the vast and increasingly vital public map."

It's a robust (and growing) community, as you can see here (in more ways than one - look closely and you'll see my son on my lap among the babies in attendance):

Photo by Justin Miller on Flickr

Nikki was a hit too with her watercolor stockings and blankets (coming soon!) based on Open Street Map data and meshu necklaces. A big year for custom objects based on open data!

Photo by Justin Miller on Flickr

Mike and Nathaniel took the stage to demonstrate some forthcoming client work we're doing, extending the currently US-only terrain maps from maps.stamen.com to cover the whole world:

And Nathaniel took some time to do a Hangout with James Fee, talking about the San Francisco Giants (w00t!), Stamen, Natural Earth, SOTMUS and NACIS.

Facebook: mapping how viral photos spread

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Oct 122012
 

Following up on last month's map of the world's friendships on Facebook, we've released another visualization of relationships across social networks today. Called "Photo-sharing Explosions," these visualizations look at the different ways that photos shared on George Takei's Facebook page go viral once he's posted them.

Each visualization is made up of a series of branches, starting from George. As each branch grows, re-shares split off onto their own arcs. Sometimes, these re-shares spawn a new generation of re-shares, and sometimes they explode in short-lived bursts of activity. The two different colors show gender, and each successive generation becomes lighter as time goes by. And the curves are just for snazz.

The visualizations are live at facebookstories.com.

New Designs for Yandex Maps

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Oct 112012
 

A lot of what we do at Stamen is inventing things that haven't been done before; pushing the technical envelope on something like scary cartography, or inventing new techniques to animate the effects of climate change due to global warming. It's fun, and it's definitely a big part of what keeps my creative juices flowing: Hey, look at that shiny new thing! Are they really paying us to do this? Awesome! But it can also be stressful, particularly when you're planning your time and running the day-to-day operations of a studio, because fundamentally: if it's new, it's hard to figure out how long it's going to take. We have various mechanisms for accounting for this (including taking a loss on a project because we just can't help ourselves), but every once in a good while while we get lucky enough to take a second pass at something that smart people have laid a foundation for. This kind of work comes with its own satisfactions: polishing something to a high sheen, making it great instead of just good, really taking the time to pay attention to every detail and make sure that it comes out just right.

We're proud to announce today, along with our friends at Yandex, a redesign of the online maps for Russia's most popular search engine.

We have done the important stage of the project. We talked to designers, engineers and other smart guys during all time of the project. We achieved a lot of experience of mapping design. 

For example, at the the begining of the project we collaborated with Stamen. These cool guys helped us pick main issue definitions, refine ideas, get important recommendations what to improve. We implemented it into final design.

What follows are some before and after comparisons of the various design changes we recommended to Yandex.

Many maps account for many different kinds of roads: freeways, business routes, on ramps, off ramps, service roads, residential streets - and show those roads as different kinds of strips on the map. We reduced the number of roads to three, greatly simplifying the display:

District names are always tricky to label; you've got to decide how take into account things like major railway stations, and how they'e going to interact with one another. These choices have been improved:

Zooming in a bit, we brought down the emphasis on the subway labels themselves, and made sure to label them for easy legibility:

Zooming in further, we paid attention to the routes that the subway lines take under Moscow. Not having been there before, we needed to rely on our friends at Yandex for confirmation as to whether this looked right given insider knowledge of Moscow, but it turned out nicely:

One more zoom level in and there's enough detail for the subway icons to be colored according to which line they're on:

We did recommend a few new features, in this case one-way arrows indicating the directions that cars are allowed to travel in on different streets:

And finally we improved the rendering of freeway interchanges, which if you've ever tried it yourself, is no joke:

You can see the results for yourself at http://maps.yandex.ru/. And it's generally a good sign when your client, in town from Russia, comes to visit. Thanks Andrey, Alexander, Julia and team Yandex!

New Designs for Yandex Maps

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Oct 112012
 

A lot of what we do at Stamen is inventing things that haven't been done before; pushing the technical envelope on something like scary cartography, or inventing new techniques to animate the effects of climate change due to global warming. It's fun, and it's definitely a big part of what keeps my creative juices flowing: Hey, look at that shiny new thing! Are they really paying us to do this? Awesome! But it can also be stressful, particularly when you're planning your time and running the day-to-day operations of a studio, because fundamentally: if it's new, it's hard to figure out how long it's going to take. We have various mechanisms for accounting for this (including taking a loss on a project because we just can't help ourselves), but every once in a good while while we get lucky enough to take a second pass at something that smart people have laid a foundation for. This kind of work comes with its own satisfactions: polishing something to a high sheen, making it great instead of just good, really taking the time to pay attention to every detail and make sure that it comes out just right.

We're proud to announce today, along with our friends at Yandex, a redesign of the online maps for Russia's most popular search engine.

We have done the important stage of the project. We talked to designers, engineers and other smart guys during all time of the project. We achieved a lot of experience of mapping design. 

For example, at the the begining of the project we collaborated with Stamen. These cool guys helped us pick main issue definitions, refine ideas, get important recommendations what to improve. We implemented it into final design.

What follows are some before and after comparisons of the various design changes we recommended to Yandex.

Many maps account for many different kinds of roads: freeways, business routes, on ramps, off ramps, service roads, residential streets - and show those roads as different kinds of strips on the map. We reduced the number of roads to three, greatly simplifying the display:

District names are always tricky to label; you've got to decide how take into account things like major railway stations, and how they'e going to interact with one another. These choices have been improved:

Zooming in a bit, we brought down the emphasis on the subway labels themselves, and made sure to label them for easy legibility:

Zooming in further, we paid attention to the routes that the subway lines take under Moscow. Not having been there before, we needed to rely on our friends at Yandex for confirmation as to whether this looked right given insider knowledge of Moscow, but it turned out nicely:

One more zoom level in and there's enough detail for the subway icons to be colored according to which line they're on:

We did recommend a few new features, in this case one-way arrows indicating the directions that cars are allowed to travel in on different streets:

And finally we improved the rendering of freeway interchanges, which if you've ever tried it yourself, is no joke:

You can see the results for yourself at http://maps.yandex.ru/. And it's generally a good sign when your client, in town from Russia, comes to visit. Thanks Andrey, Alexander, Julia and team Yandex!

New Designs for Yandex Maps

 Uncategorized  Comments Off
Oct 112012
 

A lot of what we do at Stamen is inventing things that haven't been done before; pushing the technical envelope on something like scary cartography, or inventing new techniques to animate the effects of climate change due to global warming. It's fun, and it's definitely a big part of what keeps my creative juices flowing: Hey, look at that shiny new thing! Are they really paying us to do this? Awesome! But it can also be stressful, particularly when you're planning your time and running the day-to-day operations of a studio, because fundamentally: if it's new, it's hard to figure out how long it's going to take. We have various mechanisms for accounting for this (including taking a loss on a project because we just can't help ourselves), but every once in a good while while we get lucky enough to take a second pass at something that smart people have laid a foundation for. This kind of work comes with its own satisfactions: polishing something to a high sheen, making it great instead of just good, really taking the time to pay attention to every detail and make sure that it comes out just right.

We're proud to announce today, along with our friends at Yandex, a redesign of the online maps for Russia's most popular search engine.

We have done the important stage of the project. We talked to designers, engineers and other smart guys during all time of the project. We achieved a lot of experience of mapping design. 

For example, at the the begining of the project we collaborated with Stamen. These cool guys helped us pick main issue definitions, refine ideas, get important recommendations what to improve. We implemented it into final design.

What follows are some before and after comparisons of the various design changes we recommended to Yandex.

Many maps account for many different kinds of roads: freeways, business routes, on ramps, off ramps, service roads, residential streets - and show those roads as different kinds of strips on the map. We reduced the number of roads to three, greatly simplifying the display:

District names are always tricky to label; you've got to decide how take into account things like major railway stations, and how they'e going to interact with one another. These choices have been improved:

Zooming in a bit, we brought down the emphasis on the subway labels themselves, and made sure to label them for easy legibility:

Zooming in further, we paid attention to the routes that the subway lines take under Moscow. Not having been there before, we needed to rely on our friends at Yandex for confirmation as to whether this looked right given insider knowledge of Moscow, but it turned out nicely:

One more zoom level in and there's enough detail for the subway icons to be colored according to which line they're on:

We did recommend a few new features, in this case one-way arrows indicating the directions that cars are allowed to travel in on different streets:

And finally we improved the rendering of freeway interchanges, which if you've ever tried it yourself, is no joke:

You can see the results for yourself at http://maps.yandex.ru/. And it's generally a good sign when your client, in town from Russia, comes to visit. Thanks Andrey, Alexander, Julia and team Yandex!